Saturday, February 25, 2012

No One Can Hear You Scream In Space

We've acquired a sound guy. He'll be composing both our music and sounds. We need to decide on a level of seriousness for our game still. As far as races and teams go, Kevin is going for potentially space apes or something, but their ships are described as "slapped together". His models will have tiny variations among themselves. Chris is considering space raptors. His ships don't seem to have much of a theme yet, but they are much sleeker. Most of these things won't affect or even appear in the game until well after second quarter, but they are important for determining our seriousness. The models reflect a more realistic, serious game so we went for that with the music.

As far as programming goes, we're still very far behind where we'd like to be. Hopefully things change this week.

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